|
Post by CanCan on Feb 3, 2010 23:33:40 GMT -8
(had too many questions for a normal poll) Here are some questions. Rate your answer for each with a 1 for low to 10 for high. One answer for version 2.04 and earlier and then again after 2.05 is out any changes that version would have on the questions. Here are the questions.
1. How is the music?
2. How are the graphics?
3. How is the challenge?
4. How is the interface? (menus, etc)
5. The rate skills/spells are learned.
6. The helpfullness of npcs.
7. How are the minigames going so far?
8. How excited are you for the casino?
9. How about monster betting?
10. Or how about housing?
11. How about rate of gear upgrades?
12. Layout of towns and dungeons?
13. How is the title screen?
14. The class upgrade system?
15. The personality system?
Remember, somethings are going to change in 2.05 when it is out. Also if you like, you may answer these for SoE1.
|
|
|
Post by regalkain on Feb 3, 2010 23:42:28 GMT -8
1. How is the music? I have sounds off, though I've heard they are great.2. How are the graphics? I love them, very DW style and a bit more modern and fresh then SoE1 so 103. How is the challenge? Hmmm, it's hit or miss? With a party it feels easy, alone it can be pretty tough, but that is a good thing. So 104. How is the interface? (menus, etc) 8 Only because the bag is a bit klunky, and takes quite a bit to organize and work in, but that was true with the old DWs to.5. The rate skills/spells are learned. Well, this is tricky to answer. I think the skill rate is fine, you get job points a bit to fast though, many people even going to high EXP yield areas max their 2nd tier 5-7 levels before they can change. So it makes it a grind with little reward. The skills are also currently buggy, making many classes feel cheated in what they get as opposed to others... So for now, a 5 when the skills are all working properly, an 8.6. The helpfullness of npcs. 10 Typical DW challenge, and I like that.7. How are the minigames going so far? I've only played Parchisi, and it's a 10 even if I hate it cause it steals my stats.8. How excited are you for the casino? 11 I have something to spend my money on =D9. How about monster betting? 11 Spent my life's savings in every DW that has had this.10. Or how about housing? 11 Spent what...like 8 hours one time on a house in SoE1? Seriously would love them.11. How about rate of gear upgrades? It's awesome at the start, but it slows down alot near Tant and the others, the same gear is in like 5-6 towns. Makes it painful to fight the mobs that are still getting more and more powerful. So 612. Layout of towns and dungeons. 10 So far so good. They are challenging in the dungeon department without being impossible. And the towns are constantly changing and not all the same which is wonderful.~Regal
|
|
|
Post by dawchaos on Feb 3, 2010 23:49:24 GMT -8
1. How is the music? 8 (i hope that 8-10 equals great)
2. How are the graphics? 8
3. How is the challenge? 9
4. How is the interface? (menus, etc) 9
5. The rate skills/spells are learned. 8 but can/could be shorter points to job level
6. The helpfullness of npcs. 7
7. How are the minigames going so far? 8(but never played them yet)
8. How excited are you for the casino? 10
9. How about monster betting? 9-10
10. Or how about housing? 8(make them a little cheaper than soe 1)
11. How about rate of gear upgrades? ? dont know what this means
12. Layout of towns and dungeons. 9
|
|
|
Post by Greg on Feb 4, 2010 0:02:51 GMT -8
1. Music is fantastic. Good selection. 102. Graphics are what is expected. There's are very few layering issues. (Posters on walls, and door tops.) 103.Challenge is decent/good. Though it still needs to balanced. It's a very hard process, it takes a lot of time. 54. Menus are what's expected from a DQ game. Though a sort inventory option(equip first, or items first) And a sort into bag option would be great and selling from the bag and buying to the bag would be awesome. 95. The Skill/Spells gainage is hard to calculate. All pends though. Having people at lvl 20 with their class lvl 8 is rough. Maybe you could make the second tier classes cost a lot more? 86.The NPCs are helpful, and there's a lot less spelling mistakes this time round. Some towns could use a bit more, but they'll come as time goes on. 97. Parchisi is a great hit! Look forward for a Tomblero. 25 rolls is a bit insane to get to the end though. 108. VERY EXCITED. I LOVE FUCKING CASINOS. 10 10 10 10 109. Monster battle is to the eye of the beholder. Are they set monsters or can you send in a pet to battle? 10. I would love Housing. Perhaps it can be a personal Bank/Item depo? Not crazy housing like SoE1, but have certain furniture you can change the looks of and maybe upgrading the walls from wood to brick, etc. 1011. Gear is perfect so far. Not too weak, not too powerful. Maybe a tad bit more for the spell classes, but otherwise great job. 912. I'm a cunt about towns and dungeons. I say layer, layers , layers. A town needs a good feel and flow. It's hard to do. So far I see a lot of square towns. Towns develop into different areas so they're usually not square. More oblong and maybe more developed or construction at a certain area. 8
|
|
|
Post by Greg on Feb 4, 2010 0:11:36 GMT -8
13. Title Screen is Mint. 10
14. Could use some work. As an enchanter, I got fucked cause I have no offensive second tier spells yet. Other than that, it goes great so far. Maybe you could add one more base class? 7
15. Needs a few more personalities. Good selection, but most of them will never be used because the negatives outweigh the positives. 7
|
|
|
Post by nyghtmarerobu on Feb 4, 2010 8:08:22 GMT -8
1. How is the music? A solid 9. Being ablt to choose your Worldmap/battle music is a nice touch. 2. How are the graphics? I'll give it a 7. Only downside is the mixing and matching of monsters in some places.. where the graphics are outdated and look kind of choppy. Example being a monster from say DQ3 thats really pixelated vs one from 5 or 6 where it was on SNES. 3. How is the challenge? 9 for this. It could also just be my character as well, but I need to group for alot of stuff. That in turns raises the difficulty for me. 4. How is the interface? (menus, etc) 9 for this as well. Main gripe is if you backout of the menu you, don't go back 1 menu. you exit out completely. 5. The rate skills/spells are learned. 8 on this. I think 3rd class needs to be raise up just a hair in JP points. Not sure what the next lvl requirment is, but I'm not even out of my 30's yet and I'm dragoon lvl5. 6. The helpfullness of npcs. 6. I notice alot of NPC's are just hanging around. In alot of old DQ games, they would give hints for otehr quests to come for other area's.. and some were just usless anyways... but seems like the ones that only give hints are really useful outside of the Vendors. 7. How are the minigames going so far? 10 Parchisi works great. no complaints at all. 8. How excited are you for the casino? 8.. I'm not much of a gambler lol 9. How about monster betting? Depends on if I can use my monster merc to fight ! 10. Or how about housing? Not sure what this is, so I'm not gonna rate it lol 11. How about rate of gear upgrades? 6. From the Soilder standpoint... it seemed like I wasn't getting gear fast enough... and my class is pretty dependant on good weapons and armor to be better at what I do... and there was a nice dry spot between Lindburgh with the chainsickle... and the next upgrade of a weapon. Same with armor. 12. Layout of towns and dungeons? 9 Seems good to me, no complaints. 13. How is the title screen? 7, Thin k it could use a facelift. 14. The class upgrade system? Solid 9. this is a great system.. it lets everybody be slightly so no 2 people will be the same unless they choose the same path... but its unique enough that everybody will have different skills/spells and be useful in different ways. 15. The personality system? 8.. it works.. its there.. its nice. downside is the amount of books that do pretty much nothing and are next to worthless. Sums it up for me... all in all doing a great job Sylv. Keep it up and can't wait for new stuff \o/ ~Lynallia
|
|
|
Post by ruesen on Feb 4, 2010 10:57:31 GMT -8
1. How is the music?8 With the exception of the opening song, all of it is recycled from HD series (and I'm sure soe1 here and there too). Unique Boss music that cannot be selected as you normal battle music would be nice (i dislike DQ6 as boss theme) Also a few of the songs for battle and over-world are quite boring. DW1's version especially. 2. How are the graphics?8 I don't care about graphics really, I'd be happy with 8 bit as well. In my opinion the more graphic we get, the more lag we'll get. 3. How is the challenge?9 It cannot be soloed very easily so Kudos there. And partying does make it somewhat easier, but it's good since there should be parties. 4. How is the interface? (menus, etc)6 Some of the command menus (such as change avatar) need to include a cancel option. I would also love to see more command menu screens instead since they tend to simplify going back and forth easier. If the bag system could get into that (cause I noticed on another game it stacks automatically when in the command menu form instead of HUD menu) I'd find that very useful. I hate having to go through the HUD menu too often, and would prefer to simplify the need. 5. The rate skills/spells are learned.7 it works fine, i just wish for some skills, it was worth the wait for. (example: punch and jump kick. Punch is weaker than jump kick yet is last skill learned as fighter) 6. The helpfullness of npcs.9 As of right now, they point me in the right direction. I'm sure when the game is more complete there will be some to help us with sidequests as well. 7. How are the minigames going so far?9 Parcheesi is doing great, with the exception of it being a little buggy at times. Such as if you disconnect while playing you are left stranded on the board (or so I heard), and the placement of the ? squares should be spaced away from the non-playing piece squares. I got blown onto a non-playing square and lost the rest of my turn because I was sent back two spaces where the square did not exist. 8. How excited are you for the casino?10 I love slots and blackjack! 9. How about monster betting?2 I always hated this since I always get screwed. 10. Or how about housing?1 I don't care about houses :x 11. How about rate of gear upgrades?5 As a goof, i got really nothing. I found most of my gear to help me get the defense i needed, as well as weapons. 12. Layout of towns and dungeons?7 I was extremely impressed with the old erdrick cave dungeon. Very well done. The rest of the dungeons are fine. Town wise, i really hate the huge towns that are big and empty. I like the small and comfortable paths, as well as no tricky ways to get to certain shop or something. Some are to be expected, such as the old DW1 towns, but like Seashore town, there was a whole blank seashore at the bottom with nothing special there. 13. How is the title screen?8 It's better, but I really... don't care heh. 14. The class upgrade system?9.8 Absolutely wonderful! I was thinking though there might have a need for one more upgrade for the end of classes, or otherwise a few more skills to be put in some paths. I may only be thinking this since I was disappointed in some skills not working though, so I may reconsider this later. 15. The personality system?9 It fits well with the class system so even if someone does take the same path as someone else, it won't matter cause they can specialize stats differently.
|
|
|
Post by sirthan on Jun 27, 2010 3:54:49 GMT -8
1. How is the music? I give this a 8 because its very DW like but some of the songs are glitched (like the song when someone is dead on my computer when someone walks the song loops) 2. How are the graphics? 10 sold the game is meant to be a DW game and if the wsay and that junk was removed and the game was put on a gbc cartridge i and i picked it up for he first time i would think its a DW game 3. How is the challenge? 8 it is really good but the game might need to be a little more straight foreword (like when i was playing the game for the first time i was a lv 26 solder is was in a tower that you needed the cloak of winds to get to the other side) 4. How is the interface? (menus, etc) 9 i like the menus and the battle menus but the battle do get bland a bit but then again you where working on a game like a DW game and the first few for the NES was bland too 5. The rate skills/spells are learned. ehhh 7 i like the rate a wiz learns spells but the ranger however im lv 16 and only have tiny heal and tiny blaze i would change the time you get those spell's upgrades because by the time the player hits lv 16 10-5 damage/heal isnt enough 6. The helpfullness of npcs. ___ i dont really look at the text of NPCs 7. How are the minigames going so far? ____ there are minigames?!?! 8. How excited are you for the casino? _____theres a casino?!? 9. How about monster betting? _____theres monster betting(in this game(DWSOE)) 10. Or how about housing? 9 ehh i really dont pay attention to the houses (mostly because there too exspensive) 11. How about rate of gear upgrades? 10 they are really good ^^ 12. Layout of towns and dungeons? 10 the creativity in this game is GREAT 13. How is the title screen? 9 its ok ^^ 14. The class upgrade system? ____ theres a class upgrade system? 15. The personality system? ____ theres a personalty system?!? (probably the reson i had no idea what you where talking about is because im talking about DWSoE and you may mean some other game and 2 ive never gotten that far in the game the highest lv i got to before a Pwipe was lv 27 and i never got a boat/house/or past the tower of whatever to get to the other side of he overworld so theres some resons)
|
|