Post by ruesen on May 28, 2011 8:55:05 GMT -8
Decided to make a list of current bugs and/or fixes needed for SoE2 for whoever will be able to fix them. Seems Mekan and Fwee both said they wouldn't mind taking stabs at fixing the game.
BUGS
-The Class/Level resetter in Dharma crashes the server. Either a fix or complete deletion would be nice.
-Distract skills (Bark, War Cry, Boxer Dance, and so on) currently are nonfunctional. Even when they are deemed "Successful" the monster still gets its turn.
-While players cannot cast stopspell on bosses, their pets CAN (and it works). Probably best to make sure pets can't do that.
-Disjointed mob bug; If a group of monsters loses at least one of its group and a single or group skill is used on them, the skill sometimes will fail to go off. This only seems to happen with SKILLS not SPELLS, so this seems like this could be fixable somehow if we compared the two. If an item has an attack spell/skill that is single or group targeting in this same scenario, not only might it fail, but it freezes the battle. Players can use the refresh command to fix themselves, but pretty sure it adds to the runtime errors on DD.
-Ultrahit skill does not work when a pet uses it. According to Meth though, the skill works fine for players.
-Birdslash simply fails to work (At least on pets, but might be players too)
-Bedragon and Gigaslash do not work. (Bedragon confirmed on both pets and players, Gigaslash i believe only confirmed for pet)
-Where pilgrim players are supposed to learn Infermost, they often learn Infermore instead (A second time)
POSSIBLE BUG
-White Knight is not recognized as a class and is unable to equip anything. Unsure if this was fixed however, as the person who went white knight doesn't play too often anymore and I heard Sylvia has fixed this.
-Druin Brains when used does NOTHING when fused on a pet first time.
FIXES
-Tri-Hit (and probably Multifists) need an attack adjustment; Not worth to use compared to normal attack unless metal hunting.
-Staff of Life nerfed to Vivify instead of Revive; makes having the need for those with revive (or classes like Teen Idol/Superstar who only have vivify[us]) pretty much useless.
-Lucky Band should either have its MP recover reduced or completely gotten rid of; Giving exp is enough, and makes goddess ring unnecessary.
-Medic and probably rest could use boosts in how much hp/mp they heal.
-Stampede I believe is like trihit and does not work that well, could use a damage boost. (Heard from Meth, unsure exactly).
-(A Mekan note as he agreed on this) Dancer's odd dance turn into robdance, and Troupe leader's rob dance turned into Share Magic since it seems pointless to be able to rob magic when one does not spend magic... Probably should be based on a % of mp but I'll leave that up to Mekan.
BUGS
-The Class/Level resetter in Dharma crashes the server. Either a fix or complete deletion would be nice.
-Distract skills (Bark, War Cry, Boxer Dance, and so on) currently are nonfunctional. Even when they are deemed "Successful" the monster still gets its turn.
-While players cannot cast stopspell on bosses, their pets CAN (and it works). Probably best to make sure pets can't do that.
-Disjointed mob bug; If a group of monsters loses at least one of its group and a single or group skill is used on them, the skill sometimes will fail to go off. This only seems to happen with SKILLS not SPELLS, so this seems like this could be fixable somehow if we compared the two. If an item has an attack spell/skill that is single or group targeting in this same scenario, not only might it fail, but it freezes the battle. Players can use the refresh command to fix themselves, but pretty sure it adds to the runtime errors on DD.
-Ultrahit skill does not work when a pet uses it. According to Meth though, the skill works fine for players.
-Birdslash simply fails to work (At least on pets, but might be players too)
-Bedragon and Gigaslash do not work. (Bedragon confirmed on both pets and players, Gigaslash i believe only confirmed for pet)
-Where pilgrim players are supposed to learn Infermost, they often learn Infermore instead (A second time)
POSSIBLE BUG
-White Knight is not recognized as a class and is unable to equip anything. Unsure if this was fixed however, as the person who went white knight doesn't play too often anymore and I heard Sylvia has fixed this.
-Druin Brains when used does NOTHING when fused on a pet first time.
FIXES
-Tri-Hit (and probably Multifists) need an attack adjustment; Not worth to use compared to normal attack unless metal hunting.
-Staff of Life nerfed to Vivify instead of Revive; makes having the need for those with revive (or classes like Teen Idol/Superstar who only have vivify[us]) pretty much useless.
-Lucky Band should either have its MP recover reduced or completely gotten rid of; Giving exp is enough, and makes goddess ring unnecessary.
-Medic and probably rest could use boosts in how much hp/mp they heal.
-Stampede I believe is like trihit and does not work that well, could use a damage boost. (Heard from Meth, unsure exactly).
-(A Mekan note as he agreed on this) Dancer's odd dance turn into robdance, and Troupe leader's rob dance turned into Share Magic since it seems pointless to be able to rob magic when one does not spend magic... Probably should be based on a % of mp but I'll leave that up to Mekan.