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Post by CanCan on Nov 21, 2009 21:03:18 GMT -8
This is the first teaser pick for the game. Attachments:
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Post by CanCan on Nov 26, 2009 13:34:13 GMT -8
Leveling up. Attachments:
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Post by CanCan on Nov 26, 2009 13:34:50 GMT -8
On the over world. Attachments:
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Post by CanCan on Nov 26, 2009 13:35:08 GMT -8
Town at night. Attachments:
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Post by CanCan on Nov 26, 2009 13:35:27 GMT -8
Status window. Attachments:
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Post by CanCan on Dec 1, 2009 20:28:15 GMT -8
Rough battle. Attachments:
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Post by CanCan on Dec 1, 2009 20:28:36 GMT -8
Ancient castle. Attachments:
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Post by CanCan on Dec 1, 2009 20:28:56 GMT -8
The pyramid. Attachments:
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Post by CanCan on Dec 1, 2009 20:29:22 GMT -8
Going to die? Attachments:
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Post by CanCan on Dec 1, 2009 20:31:25 GMT -8
In the tower. Attachments:
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Post by CanCan on Dec 1, 2009 20:34:23 GMT -8
Note that all images are subject to change.
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Post by ruesen on Dec 2, 2009 14:58:56 GMT -8
Looks great! Only the character icons appear to be a bit too big for the overworld/dungeons. Still looks marvelous.
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Post by CanCan on Dec 5, 2009 12:48:59 GMT -8
Ya, we extended the wall heights to help correct that. Kinda hard since they 16 bit characters where taller and we are using all the maps that have been made before. Problem is that those maps where made for the 8bit characters.
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Post by CanCan on Dec 12, 2009 16:47:25 GMT -8
New battle shot. Here you an see that you can change the menu color. Also there is a new stat window that is more like the actual windows in most DW/DQ games. Attachments:
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ox
New Member
Posts: 10
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Post by ox on Dec 13, 2009 12:33:33 GMT -8
These look great! I have one question about sprites, though: Will we be able to customize our sprite, like we could in SoE I?
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